๐๏ธ Bosskey Newsletter 27 - Unity Runtime Fee Cancelled, Pokemon MMO, Anima Flux
# ๐๏ธ Bosskey Newsletter #3 Things: 1 ๐ฎ Game news, 1 ๐ Interesting Find, 1 ๐ฑSocial Post. Written by a Part Time Indie Game Dev
Bosskey updates and #3 Things:
Hello ๐ everyone,
This week was a mix of news with Annapurna Interactive Imploding, Microsoft Xbox cutting more jobs and online PS5 Pro got a sharp response, but comes with a $700 USD price tag.
But the good news is Unity is cancelling the runtime fees but the seat pricing will be increasing.
For this week 3 things:
๐ฎ Anima Flux a metroidvania game with co-op.
๐ฑ A Pokemon MMO made free using Pokengine
๐ Unity Runtime Fees cancelled
Lets go!
๐ฎ Game News
Anima Flux
Found this game during the HTMAG marketing course. Its a 2 player Co Op MetroidVania. I keep seeing ads popping up on X / Twitter. Maybe X might be a potential place to market games using ads if you have the budget.
Anyway the game style reminds me a lot of Aeon Flux, with a lot of action and style of the 90s. I do like some of these platfomer Metroidvania style, co-op games can bring a lot of different play-styles.
There is quite a bit of cutscenes shown in the trailer and world building done. Looks interesting the dystopian world.
Link:
Wishlist on Steam: https://store.steampowered.com/app/763180/Anima_Flux/
Official Site: https://animaflux.game/
X Twitter: https://twitter.com/animafluxgame
๐ฑSocial Post
The Fan Pokemon MMO Pokรฉngine
Youtuber Ayarei talks about the future Pokemon Fangame MMO, this browser game might be the future of the series of Fangames, one thing the MMO does is to hook up all the different world hubs from the game, or I think most are inspired from Pokemon. A lot of it is community contributed, from design to code and server management.
I do think Itโs quite a feat this is free and a browser game, there is a shop but not sure how that works or monetized. But because of the open nature of the engine, the game is not made by the official devs so some things might feel off? Or nintendo might shut them down?
But looking at the comments I do think that fans of Pokemon like engines and games love the spin offs and fan games.
Not sure why but many fans feel Nintendo does not give users the game they would like. I do feel Pokemon just prints money, so maybe nintendo does not care too much about games and they get neglected but that is another topic for discussion.
Links
Pokengine: https://pokengine.org/
Pokengine Wiki: https://pokengine.fandom.com/wiki/Pokengine_Wiki
๐ Interesting Finds
Unity Runtime Fees cancelled but Prices Increased
Itโs been a lot of drama on the Unity front since last year after the controversial Runtime Fee being installed on every game. (You can read more here)
But this morning in my email from Unity I was quite surprised on the announcement of the runtime fee being cancelled and the personal plan still around with a revenue limit of $200,000. But prices have increased for the Pro and Enterprise plans
I am Happy for this as I am sticking with Unity for my current solo game dev project learning C#. I was considering switching to Godot but I have invest quite a bit of time into Unity Since I started learing C# and Game Dev so might as well stick with it for a while.
Going Forward I may be updating the substack (blog) more on my learning with Unity.
Link:
Official Unity blog: https://unity.com/blog/unity-is-canceling-the-runtime-fee
VB: https://venturebeat.com/games/unity-cancels-its-much-hated-runtime-fee/
The Verge: https://www.theverge.com/2024/9/12/24242937/unity-runtime-fee-cancelled-subscription-pricing
Anima Flux looks good, and I dig co-op side-scrollers (like the amazing Trine series).